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Pokemon sleep clause
Pokemon sleep clause





pokemon sleep clause

Targets all opponents (was only usable by Darkrai in Generation 7)Ĭannot affect pokemon with the Soundproof abilityĬan only inflict Sleep on an opponent via the move Sleep Talk if the user is asleepĬan only target the user and will always last 2 turnsĬannot affect pokemon with the Overcoat ability, those holding the Safety Goggles item, or Grass-types It is also worth noting that wild pokemon cannot flee while they are asleep, making Sleep-inducing moves excellent for aiding in the capture of the roaming legendaries Raikou, Entei, and Suicune.

Pokemon sleep clause plus#

The maximum duration of Sleep was reduced to 5 turns as to slightly decrease its power and usage, plus pokemon that awaken from their slumber will be able to move on the same turn, preventing the aggressive sleep-cycling that was abused in the Generation 1 games. When a pokemon wakes up from its slumber, it still won't be able to move until the next turn, which can be abused to lock a pokemon into an unending sleep cycle if the attacker is faster. The Sleep counter does not reset upon switching out, meaning that if a pokemon is meant to be asleep for 4 turns as determined by the RNG, if it stays in combat for 1 turn before retreating, it will be asleep for 3 turns when it returns to the battle.

pokemon sleep clause

Sleep in the initial games of the franchise can last between 1 to 7 turns (or between 1 to 3 turns in Pokemon Stadium).







Pokemon sleep clause