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Under the terms of the acquisition, RAD plans to continue supporting its current partners in games, film, and television production. “The RAD team includes some of the world’s leading compression, video and game dev tooling experts, and we are thrilled to welcome them to the Epic family.” “We know first-hand how impressive RAD’s compression technology is,” said Kim Libreri, Epic Games CTO, in a statement. RAD’s tools, notably, are already in use in current builds of Fortnite. “Together, Epic and RAD plan to integrate RAD’s powerful technology into Unreal Engine to benefit the developer community and gamers alike,” Epic said in its initial announcement. Oodle was recently licensed by Sony for use with the PlayStation 5, in a specialized edition called Oodle Kraken that - to use RAD’s term - “ supercharges” the PS5’s data loading. RAD also makes Oodle, a data compression utility that’s used to make games’ files smaller, for faster loading times and lower bandwidth costs. RAD launched a follow-up codec, Bink 2, in 2013. Bink, a specialized codec, has been used in more than 25,000 games on 14 different platforms, dating back to the end of the 1990s. If you’ve played any video game that was made in the last 21 years or so, there’s a good chance the game was using RAD’s Bink tool to encode its video files. RAD is one of those companies that runs under the radar, but has quietly influenced much of the modern games industry. (Epic Games Image)Įpic Games, the company behind Fortnite and the Unreal Engine, has acquired the game development toolset creator RAD Game Tools, headquartered in Kirkland, Wash. Fortnite is one of Epic Games’ top titles.
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